
It also helps that you won’t have to use the actions too often, so your fingers will mostly stay on the Vita’s buttons. These are all mapped to the corners of the touch screen, and it works surprisingly well. These include healing themselves, crouching, switching to alternative weapons, and turning on flashlights. Players will use the touch screen to perform a variety of tasks. The game’s control scheme generally works well on Vita.

Once the game has finally finished loading, you’ll be able to play through all four of episodic chapters (and the two bonus episodes). It is understandable that it takes a while to load a game that was clearly not designed with the Vita in mind, but that doesn’t make it a fun experience for the player. It totally breaks up any pacing that the game has. Get ready to wait for over a minute for cutscenes to load, then another minute after the cutscene ends to load into gameplay. Vita games are pretty notorious for having awful load times, but Resident Evil: Revelations 2 takes the cake. It just isn’t the best way to play the game by a long shot. If you don’t own a PlayStation 3 or 4, then the Vita version is a perfectly fine alternative.

It is completely fully featured, all of the content that players loved on consoles has made it over to Sony’s handheld system in some shape or another.

However, with a console version already available, is there any reason to play a downgraded version on Vita? Loading…Ĭredit has to be given to Frima Studio for successfully porting Resident Evil: Revelations 2 onto PlayStation Vita. It seems fitting to have Revelations 2 on a portable system considering the first Resident Evil: Revelations was originally a Nintendo 3DS game. So, while Resident Evil: Revelations 2 is a known quantity by now, Sony has worked with Capcom in bringing the game to PlayStation Vita.
